“Zealots have been sniping at any small group near the borders of the Community, go and deal with them.”
With Jig and Dog injured, and Fox doing something else, this week’s team are Able, Baker (Worn), Charlie, George, How (Alert), and Item. The incident will take us out into the woodland, hunting for a sniper, but expecting there to be other Zealots out there too. We decide to stay together until we know what we are facing.
Round 1 - The Crows made a careful move through the woods, and nothing was seen.
Round 2 - The Crows increased their pace and started to fan out, which seems to have drawn out the zealots as not one but two popped out from behind cover.
Round 3 - Charlie fired first, his SMG causing a wound strong enough to throw the target to the ground, which must of thrown off George’s aim as he missed. Baker fired first at the other target only to hear that all to frequent and annoying click as nothing happened! Item and How could both draw a beed on his target though and both hit, so Able also went for that target and drew a third wound. The Zealot with three wounds decided to take cover behind a bush, while the one that was prone got up and fired at George as he was closer, but still missed. Able thought he saw movement behind them, but it was nothing.

Round 4 - George fired first this time and both he and Charlie scored hits. Able had to flank the other zealots to get a shot, but it was a solid hit and the zealots succumbed to her wounds. Baker, Item, and How moved up to support Able. This left the remaining zealot with another clear shot at George which she took but luckily for George he had on the Scrap armour they found after the battle with scavengers, and it took the hit (but then disintegrated). At that point though, another zealot popped out from behind a bush near Charlie!
Round 5 - George plugged a fourth round into his attacker and she was out. Charlie fired off a burst at the new attacker and got a hit. The rest of the Crows were now too far away from the action and all doubled towards the gunfire. The zealot fired back at Charlie giving wound back. Then How did spot movement back the way they had come, and there was the sniper, coming up behind them!
Round 6 - Charlie traded fire with his attacker again, causing a wound that forced him prone, but thankfully this time George could hit him too. How and Item both had clear shots at the sniper and pumped a round each into him. Able moved into a good enough position to fire at the prone zealot, causing the fourth and fatal wound. Baker, having no working weapon kept an eye out for more zealots, but none showed themselves. The sniper then plugged one into How hard enough to floor him.
Round 7 - with the sniper the only available target, How fired back, Item tried to fire but jammed, and George got off a clean shot, the sniper was no longer a threat! Able was convinced though that there were still zealots lurking in the woods, so he and Charlie headed to Baker’s position. No sign of further zealots though.
Round 8 - the Crows continue to push through the woods, hoping to flush out any remaining threat, but it stays quiet, is it over?
Round 9 - Able starts another push forward and draws out a zealot, he fires immediately but misses! What’s worse is he’s in the way and nobody else can fire either, so they keep shuffling forwards. The zealot shoots back and proves to be a better shot, getting a wound Then another zealot pops up from behind a hedge in front of Item. A third then appears on their right flank!

Round 10 - How has to move to get a bead on a zealot, but thankfully that doesn’t throw of his aim and he lands a hit. Able gets a good shot into his target, forcing him prone. Charlie does the same to the one on the flank. George fires at the one still upright and gets a second wound. Item then charges that guy hoping to smack him down with his malfunctioning rifle, but the zealot clearly has better practice at such things and Item is incapacitated! That zealot then shoots and wounds George as well! The zealot facing Able gets up and fires back but it’s all too much and he misses! The one prone at the table edge decides to scuttle away.
Round 11 - How fires and wounds, the Charlie fires and wounds too a the zealot that got Item is out! Able wounds his target again, then Charlie gets a lucky shot and puts that one down too. Battle over!
Aftermath - that was the longest battle so far, due to the zealots choosing to play “hide-and-seek”, but another win for the Crows. Item however will be out for two weeks and his rifle cannot be repaired, though Baker’s can, and the team stripped another military rifle off a corpse. Charlie meanwhile has gained further experience to the point where his aim seems to have improved!
What they learnt - those that would do harm to the Community need to be warned off quickly and forcibly.
Game 7 - We are all scavengers
A Low difficulty Protect incident, in the ruins against Scavengers.
The survey team you are protecting have attracted the attention of some scavengers. You are being ambushed.
Dog and Item are out injured, Baker is not available, and Fox has a niggling injury, so How has to go despite being worn down. Thankfully the rest are fine though.
Round 1 - The Crows are providing security for an unarmed surveying team, so they don’t do anything for their first turns, while waiting for any bad guys to show themselves. They didn’t have long to wait though as all six Scavengers were in sight by the end of the Round, which got a couple of the Bystanders moving but left the rest just wondering what was going on.
Round 2 - only Easy was out of line of sight of an enemy, the rest opened up scoring wounds on four of the Scavengers, one of which was hit twice and thrown to the ground. The Scavangers on the right started shooting back and George took a bad wound, but on the left one ran away, another saw that and also decided not to stick around, and the third stayed to fir but their pistol jammed! The Bystanders started to realise their situation and mostly headed out of trouble.
Round 4 - How and Charlie both fired at the single remaining opponent on the left, but only Charlie hit. On the right, Jig hit the guy in the open, the full burst from his sten dropping him back to the ground, and then Able shot him too and he was out of the battle. Easy fired at the one that hurt George and got a good hit, so George could pop back up and plug him too.
The adversary on the left shook his malfunctioning pistol a couple of times and then drew a sword, but didn’t head towards the gunfire. The one facing George did get up again and fire but only hit the pile of tires George was behind. The other adversary started thinking better of this whole thing and making his way to safety.
Round 5 - This time both How and Charlie hit their target, while George finished his off and Jig got a clear shot at the retreating Scavenger’s back and made sure he was no longer a threat. Of course the Scavenger on the left couldn’t see his two comrades on the right being gunned down, so he finally decided it was time to get up close and personal with Charlie, and headed that way, waving his sword.
Round 6 - Of course Charlie didn’t wait for him to close the distance and just plugged him for a fourth and fatal wound. The battle was over, but as the scout team had all legged it, the Crows called it a day and headed back to base.
Aftermath - no casualties or broken weapons, plus Charlie grabbed up that guys sword and Able took up a pistol. George gained 2 Exp.
What they learnt - There are always threats to the Community.
Game 8 - The captives
A Medium difficulty Patrol incident, in the valley against Zealots.
With Item still injured, Fox busy, and then Dog and How with niggling issues, the team going out on patrol with me is Baker, Charlie, Easy, George, and Jig (though he’s a bit worn down). The first few days passed without incident, but as we headed through the valley we saw a group of malnourished women and children huddled together at the other end, apparently being held captive.
Round 1 - It seems the enemy were on a lookout for trouble and only half the team had moved forward when they started showing themselves, one on each flank, while at the other end of the valley the women and children started to realise something was up too.
Round 2 - Baker and Jig get solid shots on target that has both zealots wounded on the ground, Able then gets close enough to score a second wound on the one on the left, but the rest of the team are only just getting into the action. The zealot on the left pops a shot back at Able and draws blood, while on the right the zealot misses, but then a mate of his also appears. Bystanders are milling.
[I have now rolled 10 for moving markers six times but thankfully three of these resulted in no Adversary being placed or the team would have been faced by six enemy right in their faces]

Round 3 - Able plugs the guy who shot him, he’s dead. Jig wounds his target again, George gets a weapon failure, while Easy gets a first wound on the new target. Jig’s target is not taking this and plugs Jig good, he’s down! Easy takes a tit-for-tat wound from his foe. Meanwhile Baker and Charlie have started heading up the valley, unaware that another zealot has appeared to confront Able.

Round 4 - Able shoots the new threat which draws Baker and Charlie back up the hill to also shoot him. Easy gets a good shot at his target, and that guy is now prone, but all George can do is head towards Jig’s nemesis waving a broken gun! It must have had an effect though as the guy also misfires, this could get physical! Easy’s target is up and playing tit-for-tat again. Back on the left the outnumbered and heavily bleeding zealot scores a second wound on Able. Unbeknownst to the team, at the far end of the valley there are still possible zealots and three of the captives haven’t moved in all this time.

Round 5 - Able finishes off his target but Baker and Charlie stay with him this time just in case. Easy gets a third hit on his target, he’s on the floor again, but will he get up and shoot back again? George and his target are indeed going hand-to-hand and George wins the first round, but the zealot fight back and gets the better of the second. Easy’s foe is cowering on the ground this time.
Round 6 - George wins the third round of fighting and the zealot is dead. Easy is taking no chances and plugs his foe again, another dead. Able, Baker and Charlie are now free to finally head up the valley, with Able and Baker taking high ground to see what is going on. What they see is the three remaining captives with two zealot guards. Where are the other two? Well one has just appeared over the crest of the valley on the right!
Round 7 - Baker, from the hill, takes aim at a zealot guard taking a smoke, the poor fool doesn’t even feel the shot that kills him! Charlie opens up on the new target on the hill and draws a wound, so Able shouts down at him to shoot again, and ge gets a second. George figures his luck may be running out and gets behind a tree, while Easy starts looking for a chance to shoot.
The zealot on the hill side gets back over the brow, while the other guard, having just seen his mate drop dead, heroically hides behind the children! The children finally get up the nerve to run for it, while woman takes the opportunity to grab the weapon off the dead guy, hit the coward around the head with it, and run off in the other direction to distract him! Meanwhile the last zealot now appears, round the bottom end of the valley!
Round 8 - Charlie spots the new threat and opens up with his SMG, dropping him to the ground. Easy spins around and also gives him a burst, while George keeps an eye on tge other guy in case he comes back. Able and Baker both fire at the now bemused zealot at the other end of the valley but only Baker gets a hit.
The new guy ducks back and cowers behind the slope, the guy without a gun keeps heading away, the guard with nobody left to guard, tries to shoot back at Baker, but hits the tree he’s leaning against!
Round 9 - Able and Baker both get a good shot this time, another zealots is dead. Easy manages to get to a position to shoot the cowering guy and draws a third wound, but Charlie can’t get sight and of course George has nothing to shoot with. It’s okay though, the last two zealots decide that given their captives have got away, sticking around isn’t a good idea.
Aftermath - Unfortunately Baker got caught by a booby trap, so both he and Jig will be out of action for two weeks, and there was no gains for the team. Thankfully George’s weapon can be repaired though. Charlie gained a couple of points of experience.
What they learnt - You never manage to get through a week without something bad happening.
Game 9 - You never know
The third special game in this story arc.
“Every time you go beyond the Community you risk an attack and this time is no different.”
Baker and Jig are out with injuries, while Easy and How have niggling complaints, so I’m taking Charlie, Dog, Fox, George, and Item off on another patrol. On our last day we were picking our way through a desolated area when we saw a group from the so called Blackwater Militia coming the other way. Thankfully, Charlie and Item were alert enough to notice them well before they could see us, and they seemed to be taking a breather and looking back the way they had come a lot helped us get the drop on them.
Round 1 - being careful not to let anyone see us, we moved by twos across the area.
Round 2 - a second quick leap forward and we could start spotting the enemy, quickly locating four, but then movement behind us signalled a fifth, and they had the drop on me, I felt a sharp pain before I heard the shot and heard Fox yelling that I was down! I then heard further shots as the other four opened up on my team. From the calls from my team Item was also hit, two shots were wide and one of the militia had misfired. Meanwhile it seems another enemy had appeared in front of George.
Round 3 - I got up and shot at the bushwacker, but only hit rock. Thankfully Fox did better, putting a bullet into them but that knocked them prone behind the outcrop so nobody else had a shot. So the rest of the team opened up on the multiple targets in front of them. Charlie and Item scored wounds and George got a kill, only Dog missed.
The one Charlie shot made a run for it, the one Item shot and the one Dog missed must have been pretty rattled as they didn’t fire back, the remaining one in front did shoot but didn’t get anywhere close. Meanwhile the one behind us stayed cowering behind the rock. Then two more militia showed themselves, one in front of Item, the other further back. As far as we coukd tell this was all of them.
Round 4 - with a command from me, Fox managed to get back and around the rock to fire at the one hiding, scoring a wound, while rest opened up on their most likely target, with only Dog missing … again! He was going on target practice when this was over, assuming we make it through.
The one behind us fired at Fox, missing by miles, while scampering over to dive into a crater. The rest of them seemed to be content just standing there firing away, and most just hit the various rocks people were hiding behind, but George did take a hit.
Round 5 - Fox put another bullet into our rabbit and then I finished them off. Dog made up for his earlier misses with a clean kill, while the other three landed good hits, which included finishing off another one. At this point, with only three of them left, I felt sure they would bolt, but no they either held their ground or came on shooting, and poor George took another hit and this one toppled him over.
Round 6 - Charlie and Dog scored wounds, Item hit rock, and George hunkered down behind some cover hoping to draw his target forward, while Fox and I having finally dealt with the one behind us, headed back towards the main fight. Only one shot was fired back at that team and that missed, but why were these guys still fighting?
Round 7 - with less targets between us, we could concentrate our fire and the last two visible militia were cut down. Yet that last one still didn’t run, they popped up and took a shot at Charlie or maybe Dog but we’ll never know as the shot pinged off the rock outcrop they were shooting over.
Round 8 - that was his final act, off the six shots that rang out only three hit, but that was enough.
Aftermath - So, no casualties and no broken weapons, we even got a good set of scrap armour off one body and a perfectly serviceable hunting rifle. To cap it all I even thought I’d started to learn something from that encounter.
What they learnt - I just couldn’t shake the feeling that those militia seemed more worried about what was behind them than they were about us being in front of them, even as they were getting killed!
Game 10 - They were watching
Another Medium Difficulty, against Scavengers in the ruins.
“After locating some useful artefacts you realise you are being followed by scavengers, and need to turn back and deal with them.”
Baker and Jig are still out injured, while Dog and Easy have niggling injuries, so it’s the rest of the team who are out with Able, including Charlie even though he’s feeling a bit worn down.
Round 1 - we start heading back through the ruins and spot the first Scavenger.
Round 2 - This doesn’t bode well for the us! Fox and How have that Scavenger in the open and just asking to be shot, but Fox’s gun jammed and when How moved round him to take his shot, he missed! Charlie had to go and help and at least he managed to hit the target. The rest of us keep going forward though, hoping to uncover more Scavengers they were certain must be lurking nearby.
Thankfully that wound was enough to get the Scavenger to back off, but not drive him completely away, but then he was joined by a comrade. Meanwhile I spotted a Scavenger and then Item and George also found themselves suddenly facing a Scavenger. That’s four of them now, so we’d better improve our shooting!
Round 3 - How hits his target this time, and the Charlie gets a clean shot that kills him. Item hits the one in front of him, but George misses, so I shoot him too and that knocks him to the ground. The recently arrived Scavenger at the top edge shoots and wounds How. The Scavenger wounded by Item and Able throws himself behind the remains of a wall. The Scavenger who was spotted by Able also takes cover. No other Scavengers show themselves.
Round 4 - How wounds the guy who shot him, while Charlie starts moving to outflank him, and poor Fox can only watch. George goes after the one cowering behind the wall, and without any remorse cuts him down. Leaving Item and I free to keep moving forwards. The two remaining Scavengers in play take cover, but three more show themselves, including one appearing behind them!
Round 5 - George, Item and I all shoot at the guy who appeared in front of them, scoring three wounds, but he’s still standing. Charlie wounds the guy that appeared around the cargo container, and How turned to shoot the guy who appeared behind him, while Fox impotently keeps an eye forward in case the other guy reappears.
The guy in front of Charlie shrugs off his wound and fires back with a shot so hard it floors him, while the guy at the rear does the same to How. The one Fox is keeping an eye out for doesn’t show himself. The guy who is leaking a lot of blood gets out the line of fire quickly, while the one who has been cowering since he turned up now starts heading away. At which point the last Scavenger shows himself.
Round 6 - Charlie and How fire back at their opponents getting hits, while the trio of George, Item and I all shoot the guy who just showed up. Charlie and How take return fire, this is getting bloody. The two guys with multiple wounds are not trying to fight, and the one who hasn’t done anything but hide or retreat heads out of the area. Fox is worried when the guy she's watching shows himself, but breathes a sigh of relief as he heads away from the battle.
Round 7 - it’s a really bad time for How’s gun to jam, he and Fox might be in trouble now. Charlie wounds his guy again, will he never give up? George sends a shot at one of the retreating foe to encourage him to keep going, he misses but hopefully that will work. I reposition and get a bullet into Charlie’s opponent, and that fourth wound takes him out. Item hustles back to support How. That bad guy, sees Item coming and decides he’s had enough, the one George is tracking does indeed keep going and isn’t coming back either. That leaves one Scavenger all alone and bleeding badly, so he’s off too.
That’s all of them accounted for, we can head back to base as planned, but not before grabbing up a pistol and sword from a Scavenger.
Aftermath - both weapons get repaired, in fact Fox swears hers is even better than it fixed. Charlie gains the experience.
What they learnt - Why are there always things the Community desperately needs?
Game 11 - Thugs
A Medium Difficulty Destroy Incident against Militia in the Woodland.
“A jumped up warlord has his followers causing trouble on the outer reaches of the community, you need to teach them a lesson.”
Able has his whole team fit for duty for a change so he can pick those in the very best shape for this one, which means Baker, Easy, Fox, George, and Jig.
Round 1 - having fought this Militia group only a couple of weeks ago, I am surprised that they are still lurking around, but not surprised that the leaders have sent us out here to deal with them. I just can’t shake the feeling that there is something odd going on out here somewhere though and just want to get this done as quickly as possible and get back to base. Consequently I order the Team to get moving at the double. This was enough to start the less well trained Militia fighters showing themselves, with two on the right and one on the left.
Round 2 - Baker and Easy both hit the guy on the left, but Jig is sadly the least capable member of the team (we take what we can get) and missed the guy who appeared right in front of him and George could George couldn’t help as he had his own target, and anyway his gun jammed on him! Fox moved right to help but missed with her first shot, so I ordered her to shoot again, hitting this time.
Thankfully, Jig’s opponent was no better a shot than Jig is, and he missed. The guy Fox wounded returned the favour. The guy on the right got up and wounded Baker. The rest of the Militia were playing it cagey and no more appeared in view.
Round 3 - Baker ad Easy both hit their target again, so he was out. Jig’s luck went from bad to worse when his gun now jammed too! George joined him on the hill hoping the adversary wouldn’t realise both guys in front of him were brandishing unusable weapons! Fox got another wound on her opponent and I ran over to assist giving how bad things were now looking over there.
The guy on the hill was not fooled and got off a better shot this time, wounding George. Then the other remaining opponent fired at Fox again and she fell at my feet! To make things worse, another Militia fighter then appeared in front of Easy and a noise behind us alerted us to another one sneaking up from behind!
Round 4 - Baker and Easy continued their double-act and both plugged their new target, but that left just me with a functional weapon and three targets! I prioritised the one that had taken Fox out and landed a third wound on him. At which point it got messy on the hill, as George drew. One of the swords we’ve picked up along the way and went for the guy on the hill, giving him a hefty blow that knocked him down. This in turn made it easier for Jig to get in a hit him too.
That was way too much for the guy to take, he staggered to his feet and made a run for it. Sadly that didn’t discourage the other two, the guy who did for Fox shot me and then hid behind a bush, and I was greatly relieved when all I heard behind me was a click! There was then a shout from the left though as Easy went down! This is starting to look very bad!
Round 5 - Baker gets another wound on the guy that took out Easy, but he’s still on his feet. George runs towards the guy hiding behind the bush on the right, but when Jig goes to follow him he catches movement further up ahead. His shout of, “What the hell is that!” Is enough to get everyone’s attention!
The Militia on the right, behind the bush, has seen that giant spider and decides to stay where he is and hope that it doesn’t notice him. The one on the left decides it’s time to be somewhere else and heads away. The one at the bottom however decides he likes his chances and is coming towards me despite his rifle being jammed. The spider moves into the trees and away from us for now.
Round 6 - Baker isn’t going to risk his opponent coming back into the battle and fires at him again, finishing him off. George dives around the bush a stabs his opponent, also finishing him off. I shoot my opponent and he’s so close the shot knocks him off his feet, which is thankfully enough to dissuade him from trying to take me on in hand-to-hand combat and send him on his way. The spider apparently doesn’t like all this gun fire and scuttles off! Things are feeling better, but it was a little worrying there for a minute. Mind you it seems Jig has just spotted another Militia fighter approaching the central hill, and I can’t shake the feeling there are more here somewhere.
Round 7 - I am worried that two of us can’t shoot so I finish off my opponent and call Baker back towards the rest of us. The guy behind the hill is cowering there and nobody else is showing themselves. We will have to press on.
Round 8 - I double over to George and Jig, while Baker gets ready to head over the hill. Our quarry has other ideas though and crests the hill himself and has the audacity to shoot me! Man that hurt and I find myself face down on the ground! To our surprise a second one then also appears from behind the hill.
Round 9 - Baker crests the hill and fires off a shot but misses, I regain my feet (and my composure) and fire but also miss. Jig tries to scare them by working around their flank, and George heads on over waving his sword. Amazingly this works, the one on the hill runs away and the other one backs off behind the hill! This also seems to draw out the last one from hiding.
Round 10 - Baker goes further over the hill and shoots the first guy, I reach a position where I can fire at the second, missing, and George and Jig try their scare tactics again. Sadly George takes a bullet from his opponent but at least the other guy is thrown off and misses.
Round 11 - I fire and hit this time, but I hear an ominous lack of gunfire from Baker’s position, yet another weapon has fouled. Jig spots my target has gone down so leaps in and clobbers him, getting a solid hit with his rifle butt and taking him out of the fight. Sword waving George gets up alongside Baker and is scary enough to throw off the other guy’s aim.
Round 12 - Four against one, George slashes him with his sword, but he manages to get the better of Baker, Jig can’t get close enough, but I crest the hill and put a bullet in him. He’s a tough son of gun though and tries to have another crack at Baker, but Baker’s ready for him and lands a good blow, and the poor fool slumps to the ground.
Aftermath - we won, despite a hairy moment when that was definitely in doubt, and a real scare when that eight-legged monstrosity wandered in, but none of us was feeling victorious, as although Fox was not badly wounded, Easy was dead! Our first lost comrade.
We returned to base with a hunting rifle and some scrap armour picked off one of the bodies but Baker was annoyed that his exceptional rifle couldn’t be repaired, though he did gain 2 Exp. We tried to make our replacement for Easy welcome but could not bear to call him that, the new guy will go by King, he doesn’t have much experience but he looks the part.
What they learnt - It feels like there are always more threats that need to be taken out.
Game 12 - Be prepared!
Time for the fourth special game in this arc, against the strange cooperation between man and beast that is the Ferals.
“The Calamity had some strange consequences and you need to be prepared for anything.”
Fox is out and Charlie has been assigned to get King up to speed with how the Crows operate in the field, so Able will be accompanied by Baker, Dog, George, How, and Item.
Round 1 - Last time out, working in pairs got us into trouble when weapons started failing, so this time we are moving around as a single group. Ahead we could see a group of civilians milling about and looking around them. Sensing something was up we approached them carefully. We had not gone far when we saw what was worrying the bystanders, a strange pairing of man and beast! Two of the closest bystanders headed towards us, but the rest still seemed in fear of what was around them.
Round 2 - How and George got ready to greet the enemy, and Baker and Item covered or other flank, while I took Dog with me to round up the rest of the civilians. This triggered more of these men and beast partnerships appearing, one pair near Baker, another off to our right again. This prompted a stampede of tge civilians towards us apart from one still too frightened to move, and who appeared to be having a heart attack!
Round 3 - Baker and Item each shot one of the pair near them, George and How opened up on the first pair, with George killing the human and How wounding the puma. Dog went to help on the left and shot the tiger again, while I moved to join battle on the right. On the left the human headed for Item while the Tiger, which of course moved faster, got a solid bite on Dog. On the right, the puma slunk away seeing that its human counterpart was down, while the cheetah came on despite its human being more reticent. Unfortunately we now spotted two more pairs closing in our position and the bystanders were still too scared to make sensible decisions.
Round 4 - Item’s gun chose that moment, with a knife wielding maniac bearing down on him, to jam, but Dog shot the human and Baker’s point blank shot at the Tiger knocked it off its feet. Both George and I plugged the advancing cheetah, while How shot the human trying to flank us.
Thankfully, Dog’s timely shot scared off the human about to attack Item, and the tiger with three wounds also started to back away. Sadly that didn’t perturb the panther and its human coming on. On the right, the cheetah charged, at us and knocked George to the ground, while two more big cats and two more humans also continued to advance on our position. We also still had seven bystanders milling around.
Round 5 - How and George both put shots into the cheetah, finishing it off. I got a lucky shot at one of the advancing humans, killing him too, while Dog finished off the tiger, and Baker fired point blank into the maw of the leaping panther and killed that too. That turned the tide, spreading fear through the rest, with a human routing, the other human and the second cheetah retreating, and the puma staying where it was. It also uncovered the last pair coming out from the trees to our left.
Round 6 - Dog and Baker put bullets into this new pair. Item drew his sword and attacked the feral human that had unwisely decided to head past him in his attempt to leave, and cut him hard enough to bowl him over. How sent a shot after the retreating cheetah and killed it. George and I fired at the lurking puma and killed that too. The human Item attacked ran off, but this left him way too close to that last pairing, who both attacked him and despite his wielding a sword verses their dagger and teeth, he cam off much worse. Then we couldn’t believe our eyes as a plucky bystander leapt at the puma and hit it!
Round 7 - Dog and Baker both fired into the human while Item took his chances with the puma, but being on the offensive helped and he got a wound on it, then when the puma attacked back, he scored a fourth and it went down. The badly wounded human tried to take on George but also went down. The battle was over.
Aftermath - It feels to come back to base with no casualties, but Item’s gun is junked. Baker swears he’s getting even better at shooting, and took a knife off one of the Ferals as a trophy.
What they learnt - those Ferals don’t usually turn up in pairs like that, something must have spooked them.
Game 13 - What are they doing here?
We are now onto High Difficulty Incidents, this one is a Patrol, and we are up against the Militia again.
“A routine patrol ends in conflict as you come across an enemy camp.”
Fox is still out and Dog is busy elsewhere, plus there is a general weariness in the team after so many battles and only Baker, Charlie, and Item are fully fit. This means George and How will have to come anyway, despite their currently lower stamina.
Round 1 - I decided we would stick together again, and we approached cautiously, but they were alert and we soon had five in sight in front of us … and one behind! Mind you, I had the feeling we were still better off than the Militia as it seems a giant scorpion had somehow wandered into their camp!
Round 2 - Baker and How fired into the guy behind us, leaving him prone with a couple of wounds. Charlie and I did the same to the guy closest in front of us. George and Item opened up on another guy in front, but only George hit him. The guy behind us immediately leapt up and staggered off, never to be seen again. The one I shot threw himself behind a bush, as did the one George shot. The two unharmed behind them though hadn’t seen their other mate run away so they shot at me … both of them! So I was face down in the dirt with two wounds myself. I guess the last guy had a really good view of the scorpion, and he decided it was time to go home. As for the scorpion itself, I guess it was bemused by all the gunfire and just stood their waving its claws around in the air. Another Militia then appeared on our right.
Round 3 - Baker and How turned on the new arrival, dumping him on the ground and I pulled myself up and got a shot at him too. Charlie and George each wounded one of the two that had shot me. Item heard that fateful click of a fouled weapon (I guess that’s what we should expect from a hunting rifle picked up off an earlier battlefield) so he’ll be thankful he also brought along a sword. The guy on the right with three wounds still got up and shot Baker. The guy on the left cowering decided to keep his head down and hope we forget about him. The wounded guy cowering behind the bush in the centre now got a good look at that scorpion and decided it was time to be somewhere else. This left the two other guys in the middle seeing their mate run away and a giant scorpion, and deciding to hide behind their tents. Then the scorpion made up its mind about whether these things making a loud noise were food, and one of the Militia found out that hiding from us behind a tent didn’t cover him from the scorpion’s view and it leapt on him.
Now, by my reckoning, there should still three more Militia here somewhere, but they were obviously keeping quiet and hoping the scorpion would go away!
Round 4 - Baker didn’t take kindly to being shot so blew that guy away. How and George moved enough to get angles on the cowering guy on our left and both shot him, while Item, Charlie, and I started creeping forward, careful not to draw the attention of the scorpion. The guy everyone thought was bleeding out behind the bush only went and popped Item! He plugged him good too, Item wouldn’t be using that sword in this fight! The guy being mauled by a effing big scorpion decided to leave, while his mate (probably thinking he was the next likely target) left the area altogether. This left the Scorpion a bit nonplussed again. At this point another Militia then showed himself on our right.
Round 5 - George fires at the guy who took out Item, but only shreds the bush he’s standing behind, but then Charlie plugs him in the head. Baker, How, and I all shoot at the newcomer, but I’m put off by my wounds and miss, which I’m sure the team won’t let me forget! He get’s back up and shoots back at me, but thankfully misses. The guy retreating from the scorpion makes the rash decision to stop and fire at it. The wound only enrages it and it pounces on him again. Another adversary appears from the trees on our right and I’m really glad we hadn’t split up at the start. Then I spot the last one break from cover, I guess the scorpion was getting too close for comfort.
Round 6 - How and I finish off one guy on the right while Baker wounds the new one. Charlie also comes over and plugs him, leaving George keeping an eye on the scorpion. The guy shoots back, wounding Baker. The one being savaged by a scorpion shoots it again, then his mate who has only just appeared, turns and shoots it too. He must have hit something critical though, because it’s dead!
Round 7 - Baker’s gun misfires, but Charlie gets a clean shot on the guy Baker was trading wounds with and puts him out. How and I both wound the scorpion killer, while Charlie plugs a fourth wound on the poor sod who’s just survived two scorpion attacks, so he won’t live to tell the tale. That last remaining Militia fires at How but misses.
Round 8 - Three of us open up on the last remaining Militia and that’s the battle done.
Aftermath - Item’s alive but will miss the next two missions [so that’s effectively him out of the campaign as there are only two left]. Baker’s gun is repairable, but Item’s isn’t. We strip the Militia and come away with five sets of scrap armour and a couple of bandages. How feels good about his shooting during that incident and he does seem to have improved.
What they learnt - It is starting to feel more dangerous out there.
Game 14 - Provisions
High Difficulty again, this time a Search Incident, more Ferals but this time I’m paring the humans with Primates.
“A scout team reported that the farm seems deserted, but you have been sent to check before volunteers move in to work it.”
Item is out, Jig has taken King out scouting as part of his training, and of the rest only Baker and Dog are in good shape. That means George is on the mission despite being worn down, while Charlie and Fox are along despite niggling injuries.
Round 1 -
Round 2 -
Round 3 -
Round 4 -
Round 5 -
Round 6 -
Round 7 -
Round 8 -
Aftermath -
What they learnt - Even the simple missions are getting hairy!