Guards of Traitor’s Toll
I am delighted that I got to work with Graham on this, and it started with playtesting and building up figures and scenery before the game was released. This project appealed to me because it wouldn’t be a town without a civilian population and that’s a great excuse for new stuff hahahaha.
I used Blog posts to detail how things were going in the early days, this page was reserved for figures and terrain, but now that the game has been released I will also add details of games as I play them.
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This first section then is about stuff I did during the playtesting phase, before the game was released.
First up a bunch of metal figures from Gripping Beast, starting with a Bear Tamer and his very tame (almost teddybear like) brown bear. Below is a set of traders and their trade goods based for scatter.
I was also inspired to use my Alchemist lab and Blacksmith forge in the town so these finally got based up, with the lovely little portable forge based separately. The bases are thinly rolled Sculpey polymer clay, textured with a special roller, baked and painted. The metal figures are on Renedra bases with two part putty round the built in stands, and a bit of sculpting before they set and were painted.
Scenery plays a huge part, so here’s a couple of scratch built archways
I need a lot of civilian characters for this game, so next up were more metal figures, also from Midlam. The game uses a mechanism where you select a figure based on what they are holding, so these really work.
I have also added more Merchants, some Rogues, and some casualty markers. All 3D prints, Duncan “Shadow” Louca designs this time.
Another bit of ‘scenery’, the town likes to remind travellers what will happen if they don’t pay the tolls! 3D print off Amazon, wife had to make the nooses as my banana fingers were not up to it!
At this point the game is now launched and Graham sent me a set (thanks!) so now for the ‘official’ miniatures.
First up the Guards. The solo rules have a quick start setup where you have a Captain, two Guards with missile weapons, and a further seven Guards with melee weapons.
The game has details for four different patrons all with their own colour scheme and these work for Lady Merron and are identified by the quartered design of blue and white.
In game terms an open hand is more use than multiple weapons or a shield.
Also on the guards sprue is a goose, and there’s a plot card that ties in, so…
Some of the plots need specific figures. I keep these in reserve, when the Plot comes up, I identify then as per the rules but then replace the selected figure with this one so I don’t have to keep remembering who they are.
Loving the mix of parts on the sprues, lots of fun putting figures together to fill in gaps in the identification of civilians that turn into suspects, some special characters from the missions, plus a few like the executioner and the blacksmith that just go nicely with terrain already pictured above.
In the end I made these last two just for fun as I had the animals from the Otherworld familiars set.
And here’s the full set of figures:
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This third section is for game reports as I play my first official campaign.
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