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Game on!

  Very little painting done this week either, but with nearly half the units done for my 10mm campaign, I wanted to do a final playtest.  I know I’m biased but it was a whole lot of fun!  I played an Engagement scenario using the lowest army size setting (6 Realm vs 8 Adversary) and  I rolled a scenario where both armies are marching when they meet, with the Realm arriving in two halves for the first two turns but the Adversary force arriving as 2 units per round. So the end of Round 2 all the Realm are marching quickly to the settlement while only half the Adversaries are doing the same. It’s Round 4 in the photo above and that saw some nice bits of action to use as the examples in the rulebook. By then of Round 6 units had started to perish or become disrupted by their end of turn nerve tests, turning it into a game of two flanks. As is obvious by the end of Round 7 when on the left the combined shooting of human archers, centaurs, and light cavalry with javelins h...

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