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Keep one hand on your sword, and the other on your purse!

  As I was setting up the table to test out ideas Graham and I have been working on for an expansion for Guards of Traitor’s Toll, I thought I’d play through another mission from the rulebook first. I do like the way it plays as a solo game, anything that has me making up little stories in my head as I go is a hit in my book, and therefore what I’m aiming with for my own rules. Hence I don’t write rules, I write arcs/campaigns, and the combat rules are just part of that.  That’s why the updates I’m rolling out to the Adventure series are adding Arcs which work well for taking a team that has already completed one story, as now you are hopefully invested in that team and want to continue their story. Meanwhile I did indeed finish off the things that have been lurking on the workbench, so the three ‘mythical creatures’ in the middle here, and then the last six wild west townsfolk.  In a new arc for Join the Posse, the Sheriff doesn’t know who is going to run for cover, shoo...

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