Protect the Kingdom
“I can’t believe it, no sooner had we received word that the force of Orcs from the North had been destroyed, than we received word that a village on our Western border had been sacked by Gnolls, and the sails of a Reptile fleet had been spotted off the East coast. I guess we had better hope that the Undead in the South don’t rise up too!”
Welcome to the Kingdom of Grosmorne, a land predominantly home to Humans, bordered by four very territorial races. Things have been quiet but very tense for years and could bubble over at any moment. We have a sizeable standing army, ready be deployed to the borders at short notice, but nobody expected to have to fight on four fronts at once.
Our Kingdom is an alliance of three city states, St John’s, Grand Falls, and Conception. Each with its own troops and livery, but we will work together against these external threats.
[There will be 12 battles played from a pool of 40 scenarios, escalating in difficulty and the forces available to me will be effected by the results of the previous battles].
Game 1 - The peace of the Kingdom is shattered, first a northern village is destroyed, then a mine. Send a force North to defend against these raiders. The enemy have been advancing rapidly and you only have a small force in the area, but they must do what they can to hold them up.
[This is a Low Difficulty Defend Scenario, and I rolled an Adversary force of 1 Regular Fighters, 2 Rabble Fighters, 2 Rabble Shooters, and 1 Magic User. The scenario rolled was Delay them where victory is determined by my troops hold out long enough to reposition other forces, so I need there to be at least 3 Units still on the table at the end of the battle (7 Rounds).]
Setup -
Round 1 -
Round 2 -
Round 3 -
Round 4 -
Round 5 -
Round 6 -
Round 7 -
Aftermath -



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