The Adventurers Guild

 

Here begins the tale of Ragnar’s Ravens and their epic Quest to save a sleepy settlement from the ravages of the foul Orc Warlord Gramdark.

Ragnar himself is a Wilderness Ranger who can fight equally well with his hand crafted longbow or his trusty broadsword, but disdains metal armour.  He has just been to the Adventurers Guild in Oventor and contracted for a quest where he is to head to a settlement to the north that has been having trouble with their new neighbours, a warlike race that seem intent on destruction of anything in their path. The settlement of Thistlebrook sounds idyllic and poorly suited to defend itself from raiders, this seems like a righteous quest worthy of his efforts.

A quick scan of the posted contracts board has lead him to assemble a diverse party as he has no idea what they may be facing.  

Doric is a sarcastic yet formidable Dwarf fighter armed with a finely sharpened axe.

Earl is an Shooter, he’s known to be a steady aim in the face of howling enemies.

Aldaran is a Rogue, there’s no fine way to put it, if he wasn’t an adventurer he’d be a mugger, footpad or worse. Every party needs one.

His choice of Magic User will raise some eyebrows, Ssarama is dragonkin, but is an Arch Mage amongst her kind, and with both Illusionist and Firestarter magic at her command is major asset on any quest.

Finally in the starting Party that by the end of this quest will be known far and wide as Ragnar’s Ravens, is Zoltan. Little is known about this Fighter, they have never been known to take off their helmet, so even whether it’s a man or woman under there is a mystery.  As long as they can fight though, Ragnar doesn’t care!

Ragnar is content, “ This new quest will pay well although it will no doubt keep me on the road for months, and the party I was able to assemble seem like a good match for whatever might get thrown at us along the way. I guess it’s time we were going …”

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