More adversaries

 

 
Continuing on with the various Stargrave figures for Call Security! 

Above are the Mercenary I and Mercenary II bodies with alternative heads from the Troopers, to represent an alien military unit.

Below are another five Crew bodies, this time with melee weapons, and the two metal Psionic characters because I needed one for a special character and they are both great figures.


The game itself is close to finished, publishing on August 1st is the current plan. I don’t need any further playtesting of that one, but the second game is almost ready for someone to start kicking the tires, so if anyone is interested, ping me an email (details here - https://horrendousgaming.blogspot.com/p/horrendous-gamings-solo-tabletop.html).

As Post apocalyptic covers a variety of settings I should note that the inspiration here is more aligned with the idea of humans struggling to rebuild some measure of civilization against the horrors the apocalypse has brought. When I think post-apocalyptic, I’m thinking John Wyndham’s The Day of the Triffids, David Brin’s The Postman, Roger Zelazny’s Damnation Alley, and the like. Not a brain eating zombie, rampaging alien warrior, or mutant who can fire laser beams out of their eyes, is anywhere to be found! Not in this Edition anyway.

Meanwhile, here’s another game of Call Security all set up. I’m still short on scatter so the main area and one room are set up, but I can move stuff around if the Security Team enter a different room. I’m also planning on trying out some short height walls, I think it needs it.




Comments

Popular posts from this blog

So it begins

Why I enjoy plastic kits

Gunnar’s Diary