Big day
1. Space Station build
I felt like the board needed walls to define the layout properly and be clear about line of sight. It also needs to be really flexible, so they need to be thick enough to be free-standing. Continuing my work with recycling packing materials, I rigged up a jig for my hot wire cutter and hey presto.
The old Space Hulk doors are in slots so I can pull them out when the door is open. I’m planning to leave the backs of rooms open for easier access. Here’s a full layout for the VIP quarters.
Next up will be to populate all 10 boards to ensure I have the total mix of pieces I need. In parallel I will keep working on scatter, like these market stalls from Headbunny Games. I am also still populating Adversaries, with improvised weapons folks on the workbench as I type.
The second game is making good progress. Wargame Vault want to see two games before they let a new publisher loose on their system as ‘verified’, so I’m pushing on with that and continuing to build up minis and terrain for that too, like the mutant plant life at the top of the page from Forged Terrain.
3. Painting for other people
Here’s the latest and a reminder I am still very much interested in helping people work through their pile of shame. If you are in the UK you only need to pay to ship them to me, the rest is on me.
I missed playing the second mission game in July as I was playtesting the next expansion, so I will get back to that soon.
5. There’s now the dilemma of whether to start working on Wild West or Pirate figures next.
See, no trouble keeping busy!
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