SF Gnolls

 


The kitbashed Gnolls are done and now my workbench is full of 28mm Wild West and 10mm Fantasy.

10mm necessities a new approach to painting, a new thought on basing, and completely new terrain, so I have started a page for it - https://horrendousgaming.blogspot.com/p/big-project-at-small-scale.html this is going to be a long term project, and I will be pleased if I get a game in within 6 months, we’ll see how I get on. There’s plenty of other stuff to keep me amused in the meantime of course.


The second game of Protect the Kingdom played well, I’m happy how that has shaped up.  I have some fresh eyes on it now so there may be some more changes, but the core feels good, so I’m pretty pleased. I just need to resist the urge to bleed over thoughts from the big battle rules I’m now tinkering with.







Comments

  1. I was listening to a podcast by the Snarling Badger Studios duo, Vince and Adam, about game design. They also council against "game creep." Don't include or expand your idea "just because," and to stick with your planned scope for a set of rules.

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  2. Oh yes, that makes sense. I’ve been worrying about adding ‘cool stuff’ and losing the ‘quick resolution’ feel. Having decided on a core set of mechanics across all the games in the Adventure series has been great in keeping me grounded too. Each game has enough flavour to make it feel like the genre it is supposed to be but is still really easy to pick up if you’ve already played one of the others.

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